Sunday, January 23, 2011

Are we moving a little too fast with motion controlled gaming?

via Kotaku

I've been getting my game on for a long time and one of the things that's really been gaining a lot of steam in the gaming world is the concept of motion gaming.

Unlike the olden days of gaming when our only option to have characters to perform motions and actions in game was to press a plastic button which was set to send a command through the controller through wires to the game console we now have the ability to simply wave around a remote in order to do such things. The three major consoles (Nintendo's Wii, Sony's Playstation 3, and Microsoft's Xbox 360) each have such offerings (with the 360 actually allowing to do such things without even having to hold a remote). People say its the future of gaming. If the future of gaming is to go along with this path I think there might be a bit of an issue that a lot of people may not have taken notice of.

There are a lot of people out there who cannot perform those motions.

Think about it for a bit. Consider how many people in this world there are that have some sort of physical limitation or disability that would keep them from doing stuff like this. Even further than (what would be) simple hand and arm motions (to most of us) there are actually some rather complex movements going on in those games. There are people out there who simple are not able to do long series of jumps, hops, arm waving, etc....

Am I trying to make the case that game developers should just drop the idea of motion control gaming altogether in order to find something that would be more inclusive? Of course not if for no other reason than the fact that there are other potential uses for such technology (which may possibly even be used to help those people with such limitations and disabilities). I just don't want there to be some mass exodus to motion control gaming that would result in leaving a lot of gamers hanging because they cannot full use of the latest gaming tech for reasons beyond their control.